These examples are designed to test the functionality of various XSeen features.
All scenes with split screens render in VR (using WebVR) on devices that support that; otherwise it is rendered as split-screen stereographic (automatic roll-over)
- Basic test of shapes

[source code] - Basic test of shapes with background imagery

[source code] - Test of styled shapes

[source code] - Test with animated glTF model

[source code] - Test with subscene loaded from Editor export

[source code] - Test of fog

[source code] - Test of animate with key-frames tag

[source code] - Test of Torus Knot

[source code] - Test of Physically Based Rendering (PBR)

[source code]








